Academics
Research Interests
I am generally interested in exploring procedural methods for generating content (models, animations, etc.) for use in graphical simulations, games, and movies. For more information, visit my informational page on procedural generation. In particular, I am working on a method to generate homes automatically via an algorithm.
My collected bibliography is available at CiteULike.
Publications
- Jess Martin. The Algorithmic Beauty of Buildings: Methods for Procedural Building Generation. Undergraduate Honor’s Thesis. Trinity University, 2004. [link]
- Jess Martin and Christopher Smith. A cross-curricular team based approach to game development. Journal of Computing Sciences in Colleges, 17:5, 2002. [link]
Posters and Presentations
- Jess Martin. Procedural House Generation: A method for dynamically generating floor plans. Symposium on Interactive 3D Graphics and Games, 2006. [PDF 5.3 MB] 2-page Abstract [PDF 97KB]
